知乎上看了一篇非常不错的博文:有没有必要阅读ANDROID源码
痛定思过,为了更好的深入android体系,决定学习android framework层源码,就从最简单的android异步消息机制开始吧。
(一)Handler的常规使用方式
public class MainActivity extends AppCompatActivity { public static final String TAG = MainActivity.class.getSimpleName(); private TextView texttitle = null; /** * 在主线程中定义Handler,并实现对应的handleMessage方法 */ public static Handler mHandler = new Handler() { @Override public void handleMessage(Message msg) { if (msg.what == 101) { Log.i(TAG, "接收到handler消息..."); } } }; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); texttitle = (TextView) findViewById(R.id.texttitle); texttitle.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { new Thread() { @Override public void run() { // 在子线程中发送异步消息 mHandler.sendEmptyMessage(101); } }.start(); } }); } }
可以看出,一般handler的使用方式都是在主线程中定义Handler,然后在子线程中调用mHandler.sendEmptyMessage();方法,然么这里有一个疑问了,我们可以在子线程中定义Handler么?
(二)如何在子线程中定义Handler?
我们在子线程中定义Handler,看看结果:
texttitle.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { new Thread() { @Override public void run() { Handler mHandler = new Handler() { @Override public void handleMessage(Message msg) { if (msg.what == 101) { Log.i(TAG, "在子线程中定义Handler,并接收到消息。。。"); } } }; } }.start(); } });
点击按钮并运行这段代码:
可以看出来在子线程中定义Handler对象出错了,难道Handler对象的定义或者是初始化只能在主线程中?
其实不是这样的,错误信息中提示的已经很明显了,在初始化Handler对象之前需要调用Looper.prepare()方法,那么好了,我们添加这句代码再次执行一次:
texttitle.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { new Thread() { @Override public void run() { Looper.prepare(); Handler mHandler = new Handler() { @Override public void handleMessage(Message msg) { if (msg.what == 101) { Log.i(TAG, "在子线程中定义Handler,并接收到消息。。。"); } } }; } }.start(); } });
再次点击按钮执行该段代码之后,程序已经不会报错了,那么这说明初始化Handler对象的时候我们是需要调用Looper.prepare()的,那么主线程中为什么可以直接初始化Handler呢?
其实不是这样的,在App初始化的时候会执行ActivityThread的main方法:
public static void main(String[] args) { Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "ActivityThreadMain"); SamplingProfilerIntegration.start(); // CloseGuard defaults to true and can be quite spammy. We // disable it here, but selectively enable it later (via // StrictMode) on debug builds, but using DropBox, not logs. CloseGuard.setEnabled(false); Environment.initForCurrentUser(); // Set the reporter for event logging in libcore EventLogger.setReporter(new EventLoggingReporter()); AndroidKeyStoreProvider.install(); // Make sure TrustedCertificateStore looks in the right place for CA certificates final File configDir = Environment.getUserConfigDirectory(UserHandle.myUserId()); TrustedCertificateStore.setDefaultUserDirectory(configDir); Process.setArgV0("<pre-initialized>"); Looper.prepareMainLooper(); ActivityThread thread = new ActivityThread(); thread.attach(false); if (sMainThreadHandler == null) { sMainThreadHandler = thread.getHandler(); } if (false) { Looper.myLooper().setMessageLogging(new LogPrinter(Log.DEBUG, "ActivityThread")); } // End of event ActivityThreadMain. Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER); Looper.loop(); throw new RuntimeException("Main thread loop unexpectedly exited"); }
可以看到原来Looper.prepare()方法在这里调用了,所以在其他地方我们就可以直接初始化Handler了。
并且我们可以看到还调用了:Looper.loop()方法,通过参考阅读其他文章我们可以知道一个Handler的标准写法其实是这样的:
Looper.prepare(); Handler mHandler = new Handler() { @Override public void handleMessage(Message msg) { if (msg.what == 101) { Log.i(TAG, "在子线程中定义Handler,并接收到消息。。。"); } } }; Looper.loop();
(三)查看Handler源码
1)查看Looper.prepare()方法
// sThreadLocal.get() will return null unless you've called prepare(). static final ThreadLocal<Looper> sThreadLocal = new ThreadLocal<Looper>(); /** Initialize the current thread as a looper. * This gives you a chance to create handlers that then reference * this looper, before actually starting the loop. Be sure to call * {@link #loop()} after calling this method, and end it by calling * {@link #quit()}. */ public static void prepare() { prepare(true); } private static void prepare(boolean quitAllowed) { if (sThreadLocal.get() != null) { throw new RuntimeException("Only one Looper may be created per thread"); } sThreadLocal.set(new Looper(quitAllowed)); }
可以看到Looper中有一个ThreadLocal成员变量,熟悉JDK的同学应该知道,当使用ThreadLocal维护变量时,ThreadLocal为每个使用该变量的线程提供独立的变量副本,所以每一个线程都可以独立地改变自己的副本,而不会影响其它线程所对应的副本。具体参考:彻底理解ThreadLocal
由此可以看出在每个线程中Looper.prepare()能且只能调用一次,这里我们可以尝试一下调用两次的情况。
/** * 这里Looper.prepare()方法调用了两次 */ Looper.prepare(); Looper.prepare(); Handler mHandler = new Handler() { @Override public void handleMessage(Message msg) { if (msg.what == 101) { Log.i(TAG, "在子线程中定义Handler,并接收到消息。。。"); } } }; Looper.loop();
再次运行程序,点击按钮,执行该段代码:
可以看到程序出错,并提示prepare中的Excetion信息。
我们继续看Looper对象的构造方法,可以看到在其构造方法中初始化了一个MessageQueue对象:
private Looper(boolean quitAllowed) { mQueue = new MessageQueue(quitAllowed); mThread = Thread.currentThread(); }
综上小结(1):Looper.prepare()方法初始话了一个Looper对象并关联在一个MessageQueue对象,并且一个线程中只有一个Looper对象,只有一个MessageQueue对象。
2)查看Handler对象的构造方法
public Handler(Callback callback, boolean async) { if (FIND_POTENTIAL_LEAKS) { final Class<? extends Handler> klass = getClass(); if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) && (klass.getModifiers() & Modifier.STATIC) == 0) { Log.w(TAG, "The following Handler class should be static or leaks might occur: " + klass.getCanonicalName()); } } mLooper = Looper.myLooper(); if (mLooper == null) { throw new RuntimeException( "Can't create handler inside thread that has not called Looper.prepare()"); } mQueue = mLooper.mQueue; mCallback = callback; mAsynchronous = async; }
可以看出在Handler的构造方法中,主要初始化了一下变量,并判断Handler对象的初始化不应再内部类,静态类,匿名类中,并且保存了当前线程中的Looper对象。
综上小结(2):Looper.prepare()方法初始话了一个Looper对象并关联在一个MessageQueue对象,并且一个线程中只有一个Looper对象,只有一个MessageQueue对象。而Handler的构造方法则在Handler内部维护了当前线程的Looper对象
3)查看handler.sendMessage(msg)方法
一般的,我们发送异步消息的时候会这样调用:
mHandler.sendMessage(new Message());
通过不断的跟进源代码,其最后会调用:
private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) { msg.target = this; if (mAsynchronous) { msg.setAsynchronous(true); } return queue.enqueueMessage(msg, uptimeMillis); }
原来msg.target就是Handler对象本身;而这里的queue对象就是我们的Handler内部维护的Looper对象关联的MessageQueue对象。查看messagequeue对象的enqueueMessage方法:
boolean enqueueMessage(Message msg, long when) { if (msg.target == null) { throw new IllegalArgumentException("Message must have a target."); } if (msg.isInUse()) { throw new IllegalStateException(msg + " This message is already in use."); } synchronized (this) { if (mQuitting) { IllegalStateException e = new IllegalStateException( msg.target + " sending message to a Handler on a dead thread"); Log.w(TAG, e.getMessage(), e); msg.recycle(); return false; } msg.markInUse(); msg.when = when; Message p = mMessages; boolean needWake; if (p == null || when == 0 || when < p.when) { // New head, wake up the event queue if blocked. msg.next = p; mMessages = msg; needWake = mBlocked; } else { // Inserted within the middle of the queue. Usually we don't have to wake // up the event queue unless there is a barrier at the head of the queue // and the message is the earliest asynchronous message in the queue. needWake = mBlocked && p.target == null && msg.isAsynchronous(); Message prev; for (;;) { prev = p; p = p.next; if (p == null || when < p.when) { break; } if (needWake && p.isAsynchronous()) { needWake = false; } } msg.next = p; // invariant: p == prev.next prev.next = msg; } // We can assume mPtr != 0 because mQuitting is false. if (needWake) { nativeWake(mPtr); } } return true; }
可以看到这里MessageQueue并没有使用列表将所有的Message保存起来,而是使用Message.next保存下一个Message,从而按照时间将所有的Message排序;
4)查看Looper.Loop()方法
/** * Run the message queue in this thread. Be sure to call * {@link #quit()} to end the loop. */ public static void loop() { final Looper me = myLooper(); if (me == null) { throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread."); } final MessageQueue queue = me.mQueue; // Make sure the identity of this thread is that of the local process, // and keep track of what that identity token actually is. Binder.clearCallingIdentity(); final long ident = Binder.clearCallingIdentity(); for (;;) { Message msg = queue.next(); // might block if (msg == null) { // No message indicates that the message queue is quitting. return; } // This must be in a local variable, in case a UI event sets the logger Printer logging = me.mLogging; if (logging != null) { logging.println(">>>>> Dispatching to " + msg.target + " " + msg.callback + ": " + msg.what); } msg.target.dispatchMessage(msg); if (logging != null) { logging.println("<<<<< Finished to " + msg.target + " " + msg.callback); } // Make sure that during the course of dispatching the // identity of the thread wasn't corrupted. final long newIdent = Binder.clearCallingIdentity(); if (ident != newIdent) { Log.wtf(TAG, "Thread identity changed from 0x" + Long.toHexString(ident) + " to 0x" + Long.toHexString(newIdent) + " while dispatching to " + msg.target.getClass().getName() + " " + msg.callback + " what=" + msg.what); } msg.recycleUnchecked(); } }
可以看到方法的内容还是比较多的。可以看到Looper.loop()方法里起了一个死循环,不断的判断MessageQueue中的消息是否为空,如果为空则直接return掉,然后执行queue.next()方法:
Message next() { // Return here if the message loop has already quit and been disposed. // This can happen if the application tries to restart a looper after quit // which is not supported. final long ptr = mPtr; if (ptr == 0) { return null; } int pendingIdleHandlerCount = -1; // -1 only during first iteration int nextPollTimeoutMillis = 0; for (;;) { if (nextPollTimeoutMillis != 0) { Binder.flushPendingCommands(); } nativePollOnce(ptr, nextPollTimeoutMillis); synchronized (this) { // Try to retrieve the next message. Return if found. final long now = SystemClock.uptimeMillis(); Message prevMsg = null; Message msg = mMessages; if (msg != null && msg.target == null) { // Stalled by a barrier. Find the next asynchronous message in the queue. do { prevMsg = msg; msg = msg.next; } while (msg != null && !msg.isAsynchronous()); } if (msg != null) { if (now < msg.when) { // Next message is not ready. Set a timeout to wake up when it is ready. nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE); } else { // Got a message. mBlocked = false; if (prevMsg != null) { prevMsg.next = msg.next; } else { mMessages = msg.next; } msg.next = null; if (DEBUG) Log.v(TAG, "Returning message: " + msg); msg.markInUse(); return msg; } } else { // No more messages. nextPollTimeoutMillis = -1; } // Process the quit message now that all pending messages have been handled. if (mQuitting) { dispose(); return null; } // If first time idle, then get the number of idlers to run. // Idle handles only run if the queue is empty or if the first message // in the queue (possibly a barrier) is due to be handled in the future. if (pendingIdleHandlerCount < 0 && (mMessages == null || now < mMessages.when)) { pendingIdleHandlerCount = mIdleHandlers.size(); } if (pendingIdleHandlerCount <= 0) { // No idle handlers to run. Loop and wait some more. mBlocked = true; continue; } if (mPendingIdleHandlers == null) { mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)]; } mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers); } // Run the idle handlers. // We only ever reach this code block during the first iteration. for (int i = 0; i < pendingIdleHandlerCount; i++) { final IdleHandler idler = mPendingIdleHandlers[i]; mPendingIdleHandlers[i] = null; // release the reference to the handler boolean keep = false; try { keep = idler.queueIdle(); } catch (Throwable t) { Log.wtf(TAG, "IdleHandler threw exception", t); } if (!keep) { synchronized (this) { mIdleHandlers.remove(idler); } } } // Reset the idle handler count to 0 so we do not run them again. pendingIdleHandlerCount = 0; // While calling an idle handler, a new message could have been delivered // so go back and look again for a pending message without waiting. nextPollTimeoutMillis = 0; } }
可以看到其大概的实现逻辑就是Message的出栈操作,里面可能对线程,并发控制做了一些限制等。获取到栈顶的Message对象之后开始执行:
msg.target.dispatchMessage(msg);
那么msg.target是什么呢?通过追踪可以知道就是我们定义的Handler对象,然后我们查看一下Handler类的dispatchMessage方法:
/** * Handle system messages here. */ public void dispatchMessage(Message msg) { if (msg.callback != null) { handleCallback(msg); } else { if (mCallback != null) { if (mCallback.handleMessage(msg)) { return; } } handleMessage(msg); } }
可以看到,如果我们设置了callback(Runnable对象)的话,则会直接调用handleCallback方法:
private static void handleCallback(Message message) { message.callback.run(); }
即,如果我们在初始化Handler的时候设置了callback(Runnable)对象,则直接调用run方法。比如我们经常写的runOnUiThread方法:
runOnUiThread(new Runnable() { @Override public void run() { } });
看其内部实现:
public final void runOnUiThread(Runnable action) { if (Thread.currentThread() != mUiThread) { mHandler.post(action); } else { action.run(); } }
而如果msg.callback为空的话,会直接调用我们的mCallback.handleMessage(msg),即handler的handlerMessage方法。由于Handler对象是在主线程中创建的,所以handler的handlerMessage方法的执行也会在主线程中。
综上可以知道:
1)主线程中定义Handler,直接执行:
Handler mHandler = new Handler() { @Override public void handleMessage(Message msg) { super.handleMessage(msg); } };
而如果想要在子线程中定义Handler,则标准的写法为:
// 初始化该线程Looper,MessageQueue,执行且只能执行一次 Looper.prepare(); // 初始化Handler对象,内部关联Looper对象 Handler mHandler = new Handler() { @Override public void handleMessage(Message msg) { super.handleMessage(msg); } }; // 启动消息队列出栈死循环 Looper.loop();
2)一个线程中只存在一个Looper对象,只存在一个MessageQueue对象,可以存在N个Handler对象,Handler对象内部关联了本线程中唯一的Looper对象,Looper对象内部关联着唯一的一个MessageQueue对象。
3)MessageQueue消息队列不是通过列表保存消息(Message)列表的,而是通过Message对象的next属性关联下一个Message从而实现列表的功能,同时所有的消息都是按时间排序的。
4)android中两个子线程相互交互同样可以通过Handler的异步消息机制实现,可以在线程a中定义Handler对象,而在线程b中获取handler的引用并调用sendMessage方法。
5)activity内部默认存在一个handler的成员变量,android中一些其他的异步消息机制的实现方法:
Handler的post方法:
mHandler.post(new Runnable() { @Override public void run() { } });
查看其内部实现:
public final boolean post(Runnable r) { return sendMessageDelayed(getPostMessage(r), 0); }
可以发现其内部调用就是sendMessage系列方法。。。
view的post方法:
public boolean post(Runnable action) { final AttachInfo attachInfo = mAttachInfo; if (attachInfo != null) { return attachInfo.mHandler.post(action); } // Assume that post will succeed later ViewRootImpl.getRunQueue().post(action); return true; }
可以发现其调用的就是activity中默认保存的handler对象的post方法。
activity的runOnUiThread方法:
public final void runOnUiThread(Runnable action) { if (Thread.currentThread() != mUiThread) { mHandler.post(action); } else { action.run(); } }
判断当前线程是否是UI线程,如果不是,则调用handler的post方法,否则直接执行run方法。
参考文章:
Android异步消息处理机制完全解析,带你从源码的角度彻底理解
Android异步消息处理机制详解及源码分析